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Dissertation Project - Time To Die

This project was made for my University dissertation. For this project, I had to cooperate in a group of 5, as if working for a gaming company to craft a fully developed game product that could be released to the public on Itch.IO. During the group selection process, the idea I put forward was decided as the one we would pursue. The Synopsis of this game "You control a party of 3 adventurers in which you traverse multiple acts/days, fighting the evil Timecasters summoned monsters with your unique die, levelling up your party and unlocking new faces for your die, creating a unique run each time in this roguelike."
For this project, I took on the role of team leader, having originated the concept and contributed as the primary 3D artist. I was responsible for creating all the in-game models in Blockbench, then rigging and animations in Blender, which can be seen throughout the gameplay. My work has included everything from the player characters and their upgraded forms, to scene props and the monsters encountered across different acts. Even after university, my team and I have continued developing the game as an ongoing passion project.


Link to the Itch.IO page of Time To Die, go see the game for yourself:

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All Champion Characters

This section shows all the characters you play as in the game Time To Die (If you see texture glitching it's because Blockbench Gif format isn't great haha). So the first 3 characters is the Act 1 characters you start with, then as you enter Act 2, you are offered the choice to upgrade, with two choices for each champion that have varying playstyles. 

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Companion Pets

This section will show you all the companions that you can obtain from the abilities in game.

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All Monsters

This section shows off all the monsters in Time To Die, with the first section showing Act 1 enemies and the latter showing Act 2 enemies. In each act, there are common enemies, elite enemies then the big boss of the area.

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Props & Environment

This section shows any miscellaneous props I had to model, ranging from background environment items to assets used in combat.

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