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Finished Personal Projects

These are my personal projects that I made when wanting to refine my craft and keep up with practice. Order goes from newest to oldest.

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Creating A Personal Avatar

After finishing my Games Development Degree, I wanted to create a new profile icon that was in my artstyle and also showed off what I looked like and loved. Therefore, I recreated myself in a similar art style as the characters from my Time To Die project, with more added details and limbs, like hands and fingers for example. Then to shine some personality through, I wanted to incorporate my love of DND into the design, so I created a DND-style book, with a d20 on both covers, showing a 1 and a 20 (for critical failure and critical success).
​​​​​​​From there, I wanted to strike up a nice pose rather than other profile pictures of 'staring into oblivion' poses, and with some trial and error, was able to strike up a nice smile, whilst showing off the book covers to showcase the DND design.
For final touches, I wanted to try out a new system I had seen, in which you would create an outline to make the model pop, and after a few YouTube tutorials (Thank you ArtDanPol 3D) was able to create a nice black outline, as comparing it to a white outline the black stood out better. Then from there it was updating some of my profile pictures with this avatar where appropriate.

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Improving Pixel Art Poses

With this project I wanted to improve upon my posing for my pixel art characters to help breathe a bit more life into my stationary characters. So in this project after watching plenty of YouTube tutorials (Thank you, Brandon James Greer) I started with his similar format of blocking out a skeleton of the character using blocks, placing them into key positions to create the pose I was looking for.
 

From there it was drawing in the form of the body. After doing a few test runs, I decided to try this technique with some artwork I had commissioned for one of my dnd characters called Sophie. Using the same process, I blocked out the same pose in the artwork, then drew the flesh on top of the skeletal structure, forming a pose I'm quite happy with. The next step was to add all the details onto the character, making sure to keep the body language that her character art displayed.

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Trialling Blockbench

This project was when I first started work in a software called Blockbench, a simplified modelling tool that allows for easy pixel art textures and this was made following along the recommended car tutorial on Youtube. 

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